Organized the file tree for meshes, materials and textures
Developed new custom scripts which are more dynamic and optimized (no longer using any community provided scripts)
Optimized every mesh file and cleaned up any unused nodes/strings
Renamed all meshes, materials, and textures to match what part of the weapon they are actually apart of
Logically named each geometry node/file to unique names so other mods and future updates wont cause issues
Converted every material file to a standalone file with zero parent linkages
Fixed a bunch of additional mesh alignment issues
Fixed some ambient occlusion errors on some of the meshes
Fixed all reflex sight alignments (keep in mind spread is still a thing so not every shot will line up)
Fixed mod count on the weapon form so the values make sense
Standard and Long receivers now have 3 fire mode options (Auto, Semi-Auto, and Burst)
Moved Ammo type selection to its own category in the weapon workbench
Rebalanced the NG+ Unity Enhancements
Added 3 quality tiers for higher level play (Superior L60, Elite L80, and Apex L105)
Added native weapon icon support
Added ammo counter
Added missing model for the Stealth Lasers attachment
Added missing model for Annihilator and Ignition Beam magazines
Added missing purple laser sight attachments
Added "DMR" receiver which is a longer barrel semi-auto only receiver with a higher range
Added "Medium" and "Recon" scope attachments
Added two variants of a folded stock (folded and unfolded) both have slightly different stats
Added "Clean Glass" variants of all reflex sights (craftable in the workbench and configurable via Gameplay Options)
Added Reflex Sight glass customization with Standard and Clean/Clear options (craftable in the workbench and configurable via Gameplay Options)
Added Reflex Sight reticle customization with 8 options (craftable in the workbench and configurable via Gameplay Options)
Added 15 new skins (8 Digital Camo, 3 Hello Kitty, UC, UCSEC, UC Vanguard, and Crimson Fleet)
Added all skins to the Combat Knife with the Blackout, Whiteout, and Digital Camo ones being able to spawn on any Combat Knife found in the world or on NPCs
Added a custom skinned dataslate with mod information (given on initial mod load and craftable at the industrial workbench if lost)
Added a custom skinned dataslate with mod change log (craftable at the industrial workbench)
Added a unique legendary DMR variant with a 5% spawn chance and is added to Stache's 3 Star Astra exchange list
Faction based skins are applied to PDW-27s that spawn on NPCs from that faction (UC, UCSEC, UC Vanguard, and Crimson Fleet)
Updated existing skins to support the newly added attachments and fixed some minor texture issues
Modified the "Short" scope mesh so it doesn't interfere with the new ammo counter
In order to keep save file integrity all changes have been made on new forms in the mod, meaning the V1 of the weapon will still exist but has been renamed to PDW-27L (Legacy) but they will no longer spawn in the world. You can exchange any PDW-27L you have for a brand new V2 PDW-27 at the industrial workbench (Will only show up if you had v1.0 of the mod previously on the save)